﻿using UnityEngine;

namespace ScriptableObjectArchitecture
{
	[System.Serializable]
	public sealed class $TYPE_NAME$Reference : BaseReference<$TYPE$, $TYPE_NAME$Variable>
	{
	    public $TYPE_NAME$Reference() : base() { }
	    public $TYPE_NAME$Reference($TYPE$ value) : base(value) { }
	}
}